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-
- Lost Patrol dox. Typed by Flux of Mirage UK
- Release date: 05/07/90 at 23:02
-
-
- THE LOST PATROL
- ---------------
-
- 28 intermediate pictures, 10 of which are animated, 5 digitised sequences,
- 5 arcade sequences, 5 character interaction sequences.
-
- SCENARIO
- --------
-
- June 7th, 1966; A U.S. Helicopterreturning troops from a period of R 'n' R
- in Saigon crashes in the remote central highlands of Vietnam. Now the seven
- survivors of that crash face a nightmare trek across 57 miles of harsh
- terrain that is infested with booby traps and enemy soldiers. The journey
- to Do Hoc, the nearest U.S. base, would test the most able of teams - but
- with little food or ammunition thier chances of making it home aree less
- then slim, their mission is now your mission - are you a survivor?
- You take the part of Sgt. Weaver, the only officer left to take charge of
- the remaining crew. It is important that you learn the individual
- characters of your team, as completing the mission may hinge upon thier
- reactions to your decisions. Also, during your encounters with the
- Vietnamese people (Montagnards in the mountain areas) show restraint and
- caution - all may not be as it seems.
- Finally, the only known rule of Jungle Warfare during those early years was
- "The Night Belongs to the V.C......", the rest is for you to discover.
-
- THE TEAM
- --------
-
- Sgt Charlie Weaver
- U.S Residence; Springfield, Illinios.
- Status; 5'9" ; 153 pounds
- 29 years old, single. 2 years army service - 10mths in Vietnam on W.H.A.M.
- mission, intelligence. Decorated for valor during action in the An Loc
- Province during October 1964.
-
- PTE William Blom
- U.S. Residence; Pitsburg, Pennsylvania.
- Status; 6'1" ; 168 pounds
- 24 years old, married, one child. Six months active service in Vietnam.
- Aikido 2nd dan.
-
- PTE Robert Case
- U.S. Residence; Columbus, Ohio.
- Status; 5'11" ; 147 pounds
- 31 years old, married, 2 children. Nine months active service in Vietnam.
-
- PTE Harvey Moore
- U.S. Residence; Fayetteville, North Carolina.
- Status; 5'8" ; 162 pounds
- 22 years old, single. Six months active service in Vietnam.
-
- PTE Richard Backman
- U.S. Residence; Bangor, Maine.
- Status; 5'10" ; 161 pounds
- 28 years old, single. Fourteen months army service, six months active in
- Vietnam. Highly proficient marksman.
-
- PTE David Cain
- U.S. Residence; West Liberty, Kentucky.
- Status; 6'0" ; 163 pounds
- 27 years old, single. Seven months active service in Vietnam.
-
- PTE Juan Gomez.
- U.S. Residence; Montgomery, Texas.
- Status; 5'6" ; 132 pounds
- 24 years old, married, two children. Nine months active service in Vietnam.
-
- MOVEMENT
- --------
-
- Speed of progress can be changed by clicking on the centre of the compass
- icon. Movement is made by clicking on any of the cardinal points of the
- compass icon.
- Terrain features such as hills, rivers, or jungle will slow your movements
- as in real life. Using the grid icon will enter more detailed terrain
- descriptions to the control panel message slot.
- The arrow icons scroll the map area; if using a mouse click right button to
- release from this mode.
-
- MORALE
- ------
-
- The 'M' icon takes you to the team morale screen where current injuries are
- shown along with each members strength and morale ratings. Clicking upon
- the 'lead' icon chooses that member as the head of the team file as they
- move across country. Clicking upon the 'scout' icon chooses team member as
- Pointman, guarding your flank and checking ahead for V.C. Maximum of 2
- Pointmen may be selected.
-
- MENU
- ----
-
- The menu bar at the top of the control panel will give you a number of
- choices.
-
- TRAPS: Allows you to deploy booby traps in your walk - useful for
- discouraging any enemy soldiers who may follow you.
-
- FOOD: Governs the food allocation. Normally food is issued automatically at
- the beginning og any 'rest' or 'dig in' period.
-
- REST: For short periods. The left mouse button increases the length of rest
- and advances the time in ten minute units.
-
- DIG IN: For use at night, controlled as 'rest', but each time unit is one
- hour. Both 'rest' and 'dig in' will restore strength and morale to some
- degree.
-
- MINEFIELD
- ---------
-
- Some areas, such as V.C. bunkers, may be protected by a surronding
- minefield. Pick a member of your team to clear a path to your objective.
- Button Stab.
- Using the FIRE/LEFT mouse button you can stab at the ground to reveal the
- outline of suspected mines. Of course, stabbing or crawling directly upon
- the detonator of a mine will cause instant death to your men. Due to the
- soft nature of the ground mines may not remain visible for any great length
- of time, thus great care must be taken when back tracking on your route.
-
- BATTLE SEQUENCE
- ---------------
-
- Pinned inside a ruined farmhouse you battle a V.C. force of unknown size
- and strength. Both grenades and ammunition must be used sparingly if you
- are to survive.
- Use left mouse/joystick to rise up from behind the wall which protects you,
- then place the crosshairs over enemy soldiers and fire/right mouse to
- dispose of them. Grenades can be thrown using the 'grenade' icon to make
- ready, then aiming and firing as for gunfire. Team fire can be regulated by
- utilising either the 'heavy' or 'normal' icons:- Remember that more rapid
- shooting may at times be less accurate then normal fire. Each shot you fire
- will be taken as due performance from the rest of your team; your
- ammunition reduced accordingly. Remaining too long above wall level will
- bring heavy injuries, too long below and your position may be over-run.
- Retreating can be dangerous during a full scale battle.
-
- BATTLE READOUT
- --------------
-
- Small skirmishes with the enemy will be displayed as a readout of
- ammunition, grenades and current injuries, rate of fire, etc, as for full
- 'battle sequence'.
- Updates on the battle will be displayed in the control slot at regular
- intervals.
-
- GRENADE SECTION
- ---------------
-
- While crossing open ground you are suddenly attacked by machine gun fire.
- As the V.C. are too well entrenched to be knocked out with normal rifle
- fire, using grenades to destroy them is a dangerous last resort to free
- your position.
- Pull the pin from a grenade using space bar, mouse or joystick. You then
- have upto 5 seconds to aim your grenade with the crosshairs, build up
- strength with joystick/mouse, releasing same to actually throw the grenade.
- Details of injuries sustained etc will be displayed to the control slot.
-
- HAND TO HAND
- ------------
-
- Your scouts may encounter V.C. soldiers guarding temporary daytime arms or
- supply bunkers. As total silence is imperative so as not to alert any
- other Viet Cong who may be close by, your scout will choose an unarmed
- attack. Should he fail to report back to the group at the designated time
- he will be regareded as MIA and left behind.
- Using 'retreat', may alert the enemy to your position.
-
- KEYBOARD
- --------
-
- Cursor keys for RIGHT, LEFT, DOWNWARD movement.
- X - Punch.
- Z - Kick.
-
- JOYSTICK
- --------
-
- Joystick LEFT, RIGHT, DOWN for corrosponding movement.
- FIRE - Punch.
- FIRE+LEFT - Kick.
-
- Allowing your strength bar in the control panel to fall to zero will count
- as the death of the designated player.
-
- SNIPER SECTION (mouse or joystick only)
- --------------
-
- Pinned down by enemy sniper fire you must use the telescopic sights of your
- rifle to locate the distant enemy then dispose of him. As you and each of
- your men have diffrent levels of skill as a sharpshooter - and of course
- you have limited supplies of ammunition - it is important that you choose
- the man to use the rifle most carefully.
- Choosing to retreat from the area will be dangerous under the
- circumstances. Cycle through your team's names and abilities with the
- 'team' icon. Once selected click upon the 'scope' icon for a magnified view
- of the terrian which can be searched for the tell-tale flash of snipers
- rifles.
- Remember that the steadiness of the sights corrosponds to the ability of
- the man holding the rifle!
-
- HINTS AND TIPS
- --------------
-
- 1) Maintain morale.
- 2) It is not always advisable to shoot first and ask questions later.
- 3) For the arcade sequences ensure you select the right man for the job.
-
- GLOSSARY
- --------
-
- AK47 - Assualt rifle used by Viet Cong and NVA.
- AWOL - Absent without official leave.
- C. RATIONS - U.S. field rations.
- DIDI MAU - Vietnamese for 'Go Away'.
- GRUNTS - Infantryman.
- GREENS - Army basic issue clothes.
- HOOCH - Tent or, later, peasent hut.
- KIA - Killed in action.
- KLICK - Kilometer.
- M16 - U.S. assualt rifle standard issue.
- MAMA-SAN - Pidgin english for any older Vietmanese women.
- MIDEVAC - Medical evacuation, usually by helicopter.
- NCO - Non-commissioned officer e.g Sergent.
- NVA - North Vietmanese army.
- R AND R - Rest and recreation leave.
- RPG - Rocket propelled grenade used by enemy forces.
- TAIL-END CHARLIE- Last man in patrol.
- VIET CONG - Vietmanese Communist, South Vietmanese Guerilla forces.
- WIA - Wounded in action.
-
- AMENDMENTS
- ----------
-
- Please note that the following sections of the game are controlled by mouse
- only:-
- Battle Sequence
- Grenade Section
- Sniper Section
-
- Minefield - This section is controlled by joystick or the following keys.
- Cursor keys and space bar to stab the ground. Use mouse to select team
- member.
-
- Typed by Flux/Mirage UK
-
-
-